It is a distinct pleasure to see the fruits of one’s efforts. So much the better if these fruits actually result from the efforts of many people.
LUDICA began as an idea shared by a group of Brazilian reseachers. What they had in common was an abiding interest in game studies, even before this expression was in current use. Their perspectives were very diverse; whether hailing from Philosophy, Design, Arts, Information Sciences, or any other of a number of academic subjects, their common object were games.
It has now been some years since they first discussed creating a journal. But LUDICA is indeed the fruit of these years of effort and discussions, brought about by all those diverse perspectives. As such, LUDICA is rather inclusive in its outlook. We have in games a common research object, but we are open to many different perspectives on this object.
As the editor of this journal, I have embraced a few ideals. The first one is to adhere to a high standard of excellence, both in my work and in the quality of published articles.
The second one is a strong commitment to not allow LUDICA to become a one-man show. I’m the first editor of LUDICA, but in two year’s time I’ll gladly help another to take this position. In the mean time, I will not submit articles to LUDICA, and I will not interfere in the review process.
This first issue presents two articles. The first one, by Phan Quang Anh and Vanessa Tan, from the National University of Singapore, discusses the role of profanity in video games. The second article, by Mari Erika Koskela, from the University of Jyväskylä, presents her proposal of a model for categorizing game studies publications. Both articles are followed by comments from the reviewers.
When playing a game, it is quite rewarding to spend some time preparing a great coup, that moment when all the preparatory moves come together, revealing what you expect to be a master stroke. Sometimes, this can indeed bring about your victory.
Sometimes, the other players play their own coups and master strokes, and the thrill of the challenge climbs up a few notches.
I have played my first hand, but this game will take a long time.
Your turn. Surprise me!
And thank you for playing.
Luiz Cláudio Silveira Duarte
LUDICA is an open-access, open-reviewed international online journal on game studies. Our working languages are English and Portuguese, and we publish articles on both digital and non-digital games. All articles submitted for publication are peer reviewed. There are no publication fees, or access fees.